Global namespace

Following functions and variables that "live" in global namespace so they accessible in script without any namespace designator, e.g.

var r = eval( " 348.0 / 23.7 " );
stdout.printf( "%f" , r );

Global variables

stdin stream, standard input stream. Read-only.
!
These streams are created and managed by host application of the script engine
stdout stream, standard output stream. Write-only.
stderr stream, standard error stream. Engine reports here about all uncought exceptions.

Global functions

eval
( input : string|stream  [, env :object ] ) : value

Evaluates (interprets) input and returns its value. If input is a string then function tries to interpret it as if it  contains script source code. If input is a stream object then it compiles and executes source code from it.

Example: after execution of the following:

var obj = eval( " ({ one:1, two:2 }) " );

variable obj will contain object having two fields: one and two.

env is an environment object - if provided then script execution takes place in the namespace of that object.

var env = { one:1, two:2 };
var res = eval( "one + two", env);
After execution of two lines above variable res will contain integer 3.
!
These functions available only if host application configured the engine to use them.
parseData
( input : string|stream ) : value

a.k.a. JSON++ data parser.

Evaluates (interprets) data literal at the input and returns its value. Input shall contain valid data literal expression otherwise parsing exception will be thrown.

Example 1: after execution of the following:

var obj = parseValuel( " { one:1, two:2 } " );

variable obj will contain object having two fields: one and two.

Example 2: after execution of the following:
var v = parseValuel( "3.1415926" );

variable v will contain float number 3.1415926 - parsed value of the string.

Main difference from the eval function is that parseValue will not parse and execute any function declarations or functions so it is safe to use this function when data is coming from unknown sources e.g. in AJAX like of interactions.

emit
( input :string|stream, output :stream [, env :object ] ) :value

Evaluates the input stream in serverScript mode (see below) and emits result to the output stream. Function assumes that executable script at the input is contained in <% %> brackets. Function returns result of first standalone return statement in the input stream.

env is an environment object, it allows to pass parameters to the input script from the caller.

load
( source [, asServerScript] ) :true|false

Loads (compiles and executes) source. Source here either string - file name or stream object. If asServerScript provided and equals to true then source is interpreted as a text with embedded script like PHP or ASP web page:

<html> ... <% =some_script_function(); %>... </html>

These two fragments:

load( "c:/myscripts/test.js" );

and

var s = Stream.openFile("c:/myscripts/test.js","r"); load( s );

are equivalent.

Script execution takes place in the namespace of the caller of the function.

loadbc
( source ) : true | false

Loads compiled bytecodes defined by source. Source here either string - file name or stream object.

compile
( input : filename | Stream, output: filename | Stream [, asServerScript : true | false ]  ) : true | false

Calls built-in compiler to compile input. Writes output bytecodes into out stream or file. Bytecodes can be loaded (executed) later by loadbc function.

store
( filename | stream, value ) : true | false

Stores the value into file filename or stream in binary form. Returns true if data was stored successfully.

fetch
( filename | stream ) : value | null

Restores value previously written into the file (filename) or stream by function store. Returns value or null if operation failed.

hash

( value ) : integer

Returns hash value of its argument.

membersOf

( obj: object | function ) : map (object)

Returns map (simple object) that has the same set of properties as the obj. Main purpose of membersOf is to be used in for( var (k,v) in membersOf(obj)) alike enumerations to scan properties of entities that have different semantic of enumeration than in instances of Object. Example:

function Foo() { ... }
Foo.bar = 1; // adding property 'bar' to the
             // Foo function (that is an object too)
for(var (k,v) in Foo ) 
  ... // here you should see k equal to #bar 
// on some iteration
rand

( maxNumber ) : integer

Returns a random number between 0 and maxNumber-1.

gc
( ) : undefined

Invokes garbage collector.

crackUrl
( url:string ) : object

Parses the url string. Returns an object having following fields:

  • port - integer, tcp/ip port number;
  • protocol - string, protocol like "http", "file", etc.;
  • hostname - string, host name;
  • anchor - string, anchor;
  • username - string;
  • password - string;
  • params - string, parameters of http GET request
  • dir - string, directory
  • name - string, filename without extension
  • ext -  string, extension
  • name_ext - string, filename with extension.
symbol
( string ) : symbol

Function returns symbol of the string. Internally symbol is 32bit value so symbol space is limited - it makes no sense to "symbolize" arbitrary strings.

color (r: int, g: int, b: int [, opacity: int | float]) : color

The color function constructs color value from red, green, blue and opacity components.

em
( v: int | float ) : length, these functions constructs length values of correspondent type.
pr
( v: int | float ) : length
px
( v: int | float ) : length
cm
( v: int | float ) : length
pt
( v: int | float ) : length
dip
( v: int | float ) : length
flex
( v: int | float ) : length, flex unit value